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HARVEST OF THE GODS

Overview

A game developed in Godot for a Senior Capstone in 2024. I was both the tools engineer and character designer for this project. I worked and developed a turn-based-tactical-RPG (TTRPG) in C# on the Godot game engine. Character designs and enemy designs were also handled by me!

Prototype Build

The early prototype uses placeholder assets. I worked to make sure the game was able to get that turn-based feel and ensure the grid-based-movement worked. The AI was handled using A-Star with a custom-built grid-based system that also included impassable terrain.

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An early build of the game using a placeholder background. I added code for handling a tile-based movement system. I mostly made sure the back-end code was operating as intended. 

Character Design Work

My job was to ensure that the various characters appeared clear to the player. The designs will be scaled down for pixel art, thus I made sure the designs had a very-clear personality and color. These designs are meant to be the scaled-up version used for cut scenes. Someone else handled the pixel art on our team. 

Alma was the main character of the game. Here you can see me exploring various concepts with her hair. We wanted to make sure her personality was clear and easy to spot. We eventually ended up going for variation "I" because we felt that her looking like a determined but tactical individual was the way to go.

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